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authorGeorge Marques <george@gmarqu.es>2020-02-19 09:15:16 -0300
committerGeorge Marques <george@gmarqu.es>2020-02-19 09:15:16 -0300
commit4d960efafc64f0f94f68158ca49ed7f3dd9742dc (patch)
treed331b21a764b512d6479ad98148e08f778cad732 /modules/gdscript/gdscript.h
parentd4906481685f1379bc297ab7fb5b47b03e6771bb (diff)
downloadredot-engine-4d960efafc64f0f94f68158ca49ed7f3dd9742dc.tar.gz
GDScript: Remove self static reference and create one on calls
This is needed because of the new changes to Variant. The reference counter is increased by adding it to a Variant, which means no GDScript will be freed (or will be double freed if manually freed somewhere).
Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r--modules/gdscript/gdscript.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 103de3304e..3e60028281 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -73,7 +73,6 @@ class GDScript : public Script {
friend class GDScriptFunctions;
friend class GDScriptLanguage;
- Variant _static_ref; //used for static call
Ref<GDScriptNativeClass> native;
Ref<GDScript> base;
GDScript *_base; //fast pointer access