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authorAndrea Catania <info@andreacatania.com>2020-02-12 11:51:50 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-12 13:36:47 +0100
commiteb07e87981d55fac8299b6db55fb5c29e0bfa49b (patch)
treeee7950df756bfdcdd6b4942751ddf100eb5d442c /modules/gdscript/gdscript.h
parent70dd7f4e1ae890534692067797c42337c45d3daf (diff)
downloadredot-engine-eb07e87981d55fac8299b6db55fb5c29e0bfa49b.tar.gz
Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r--modules/gdscript/gdscript.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 4ae52238ce..4af574cd9d 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -85,6 +85,8 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript> > subclasses;
Map<StringName, Vector<StringName> > _signals;
+ Vector<ScriptNetData> rpc_functions;
+ Vector<ScriptNetData> rpc_variables;
#ifdef TOOLS_ENABLED
@@ -213,6 +215,18 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
+ virtual Vector<ScriptNetData> get_rpc_methods() const;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
+ virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+
+ virtual Vector<ScriptNetData> get_rset_properties() const;
+ virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
+ virtual StringName get_rset_property(const uint16_t p_variable_id) const;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
+ virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
@@ -264,7 +278,16 @@ public:
void reload_members();
+ virtual Vector<ScriptNetData> get_rpc_methods() const;
+ virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
+ virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
+ virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+
+ virtual Vector<ScriptNetData> get_rset_properties() const;
+ virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
+ virtual StringName get_rset_property(const uint16_t p_variable_id) const;
+ virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
GDScriptInstance();