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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2022-03-03 13:12:29 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-03 13:12:29 +0100 |
commit | 57838fc0eee8f4137d2074e64f9d90518214e5a8 (patch) | |
tree | cd9f924e7e721cb46e6d0dadcf95ade4db6ae0bf /modules/gdscript/gdscript_analyzer.cpp | |
parent | f3bb33978e77a7c0aaaac4e8b67c319b4460ae0e (diff) | |
parent | bac8e451c056173133d5f0f8c8706749e85bce35 (diff) | |
download | redot-engine-57838fc0eee8f4137d2074e64f9d90518214e5a8.tar.gz |
Merge pull request #58262 from Sauermann/fix-range-doc
Describe usage of float in range documentation
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 9a79f3d016..204dde4d6a 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -1251,7 +1251,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { bool list_resolved = false; // Optimize constant range() call to not allocate an array. - // Use int, Vector2, Vector3 instead, which also can be used as range iterators. + // Use int, Vector2i, Vector3i instead, which also can be used as range iterators. if (p_for->list && p_for->list->type == GDScriptParser::Node::CALL) { GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(p_for->list); GDScriptParser::Node::Type callee_type = call->get_callee_type(); |