summaryrefslogtreecommitdiffstats
path: root/modules/gdscript/gdscript_analyzer.cpp
diff options
context:
space:
mode:
authorsmix8 <52464204+smix8@users.noreply.github.com>2024-09-05 14:49:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-09-17 08:57:43 +0200
commitd7a8654eddef73dfab451c88eed0e56d503d3cf9 (patch)
tree94c36bacda3d868a6754c7edb8e178d9b996997b /modules/gdscript/gdscript_analyzer.cpp
parent1629e9b1fa64c227bc86683312c7a602899c1838 (diff)
downloadredot-engine-d7a8654eddef73dfab451c88eed0e56d503d3cf9.tar.gz
Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations. (cherry picked from commit 5bedaf77f71a38bc8c066931526775c52bd2e823)
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
0 files changed, 0 insertions, 0 deletions