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author | smix8 <52464204+smix8@users.noreply.github.com> | 2024-09-05 14:49:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-17 08:57:43 +0200 |
commit | d7a8654eddef73dfab451c88eed0e56d503d3cf9 (patch) | |
tree | 94c36bacda3d868a6754c7edb8e178d9b996997b /modules/gdscript/gdscript_analyzer.cpp | |
parent | 1629e9b1fa64c227bc86683312c7a602899c1838 (diff) | |
download | redot-engine-d7a8654eddef73dfab451c88eed0e56d503d3cf9.tar.gz |
Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
(cherry picked from commit 5bedaf77f71a38bc8c066931526775c52bd2e823)
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
0 files changed, 0 insertions, 0 deletions