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author | ocean (they/them) <anvilfolk@gmail.com> | 2023-06-21 14:19:52 -0400 |
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committer | ocean (they/them) <anvilfolk@gmail.com> | 2023-07-31 13:16:29 -0400 |
commit | cca57171c16c90d6acec4e0eef1ed904973bcb20 (patch) | |
tree | f8e4f1ab251361b9076bdb7f43ab46ebef5882e7 /modules/gdscript/gdscript_byte_codegen.cpp | |
parent | 3fa8fad26b97a8af20e7996b7e17d8f23fc04b89 (diff) | |
download | redot-engine-cca57171c16c90d6acec4e0eef1ed904973bcb20.tar.gz |
Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.
Diffstat (limited to 'modules/gdscript/gdscript_byte_codegen.cpp')
0 files changed, 0 insertions, 0 deletions