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authorGeorge Marques <george@gmarqu.es>2023-04-19 11:10:35 -0300
committerGeorge Marques <george@gmarqu.es>2023-04-27 09:51:44 -0300
commit0ba6048ad3c945e2bd1d0114b5095535c22103ce (patch)
treee9d17e159dab50dc6cc3d574a25647af01939d6c /modules/gdscript/gdscript_byte_codegen.h
parent352ebe97259622f20b47627b4bf747cdfc79304d (diff)
downloadredot-engine-0ba6048ad3c945e2bd1d0114b5095535c22103ce.tar.gz
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
Diffstat (limited to 'modules/gdscript/gdscript_byte_codegen.h')
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 42c6f80455..fc684e4d8f 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -366,6 +366,8 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
case Address::CONSTANT:
return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+ case Address::STATIC_VARIABLE:
+ return p_address.address | (GDScriptFunction::ADDR_TYPE_STATIC_VAR << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_VARIABLE:
case Address::FUNCTION_PARAMETER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);