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authorRémi Verschelde <remi@verschelde.fr>2022-11-25 19:29:57 +0100
committerGitHub <noreply@github.com>2022-11-25 19:29:57 +0100
commitc7ceb94e372216b1b033d7c2ac26d5b7545c4dac (patch)
tree225892b616946f95ea6d3f1aba8b31d97aff656e /modules/gdscript/gdscript_cache.h
parent47bd51e70be775294250a1b3a360d67d1d7cd04e (diff)
parent69bb7e5b1199e6af3256fe948dbfa3102c1ccbc8 (diff)
downloadredot-engine-c7ceb94e372216b1b033d7c2ac26d5b7545c4dac.tar.gz
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
Diffstat (limited to 'modules/gdscript/gdscript_cache.h')
-rw-r--r--modules/gdscript/gdscript_cache.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 0f9d87aa67..2195932aa3 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -102,7 +102,6 @@ public:
static Error finish_compiling(const String &p_owner);
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
- static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
static void clear_unreferenced_packed_scenes();
static bool is_destructing() {