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authorluz.paz <luzpaz@users.noreply.github.com>2018-02-21 11:30:55 -0500
committerRémi Verschelde <rverschelde@gmail.com>2018-02-21 19:46:06 +0100
commit612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch)
tree74a9d00318eb6666ae65ae222d22f7d0352cc2ca /modules/gdscript/gdscript_compiler.cpp
parent6afaf83de39d29746f8852daadadc0d46483c7ef (diff)
downloadredot-engine-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.gz
Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 1649fb52f2..048948dada 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -181,7 +181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
//wait, identifier could be a local variable or something else... careful here, must reference properly
//as stack may be more interesting to work with
- //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot.
+ //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot.
const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);