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authorRémi Verschelde <rverschelde@gmail.com>2023-06-13 16:56:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-06-15 14:35:45 +0200
commit25b2f1780a9c7d7ae5579cc87c89b0c7e2baa14d (patch)
tree40d2d50d34c175da3b7c5123e8918cc5816bd32b /modules/gdscript/gdscript_compiler.h
parent773414606079fa745d1c37fce49324ab6a09e972 (diff)
downloadredot-engine-25b2f1780a9c7d7ae5579cc87c89b0c7e2baa14d.tar.gz
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
Diffstat (limited to 'modules/gdscript/gdscript_compiler.h')
-rw-r--r--modules/gdscript/gdscript_compiler.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 2d15d461fb..494eef41d9 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -31,12 +31,13 @@
#ifndef GDSCRIPT_COMPILER_H
#define GDSCRIPT_COMPILER_H
-#include "core/templates/hash_set.h"
#include "gdscript.h"
#include "gdscript_codegen.h"
#include "gdscript_function.h"
#include "gdscript_parser.h"
+#include "core/templates/hash_set.h"
+
class GDScriptCompiler {
const GDScriptParser *parser = nullptr;
HashSet<GDScript *> parsed_classes;