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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-05-26 18:32:01 +0200
committerclayjohn <claynjohn@gmail.com>2024-09-24 15:52:07 -0700
commit0eb06da057e8e912d6f9b3de4b3efbd3dc46624c (patch)
treea5c46ff851d397ef0a8a14356dfa22905bebeb51 /modules/gdscript/gdscript_disassembler.cpp
parent155fcd00b0ce722d06a8cd2a165ab29bb1c0d4b1 (diff)
downloadredot-engine-0eb06da057e8e912d6f9b3de4b3efbd3dc46624c.tar.gz
Jitter shadow map dithering pattern across frames when TAA is enabled
This improves shadow quality by reducing the visibility of the noisy pattern caused by dithering. This jittering also applies when FSR2 is enabled, as it provides its own form of temporal antialiasing. Co-authored-by: Clay John <claynjohn@gmail.com>
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