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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-01 14:28:56 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-01 14:29:20 +0200 |
commit | 611123f7fd928a9aca3bff36fa2e4354f6168886 (patch) | |
tree | 697e6cc9be3df78ecefa7a3561b350e59617e1ac /modules/gdscript/gdscript_disassembler.cpp | |
parent | dcd187da9580b41688f4e5110acd767d4deab8de (diff) | |
download | redot-engine-611123f7fd928a9aca3bff36fa2e4354f6168886.tar.gz |
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.
Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
0 files changed, 0 insertions, 0 deletions