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authorRémi Verschelde <rverschelde@gmail.com>2023-08-01 14:28:56 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-01 14:29:20 +0200
commit611123f7fd928a9aca3bff36fa2e4354f6168886 (patch)
tree697e6cc9be3df78ecefa7a3561b350e59617e1ac /modules/gdscript/gdscript_disassembler.cpp
parentdcd187da9580b41688f4e5110acd767d4deab8de (diff)
downloadredot-engine-611123f7fd928a9aca3bff36fa2e4354f6168886.tar.gz
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room for growth and to avoid running into out-of-space errors in the Linux sanitizers + debug symbols builds. Related to #79919, though the caches were just one part of the problem, the real issue is that our Linux sanitizers builds take 12 GiB, and adding godot-cpp on top with 2 GiB leaves only a few GiB left for the cache itself.
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