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authorMalcolm Nixon <Malcolm.nixon@gmail.com>2023-07-21 19:34:12 -0400
committerMalcolm Nixon <Malcolm.nixon@gmail.com>2023-07-21 19:34:12 -0400
commit679f5bf4103e7ecdfded1c214147e8f52740cd33 (patch)
treec0d20f44ccd77072a818b8e4d86c3ab90a2b6542 /modules/gdscript/gdscript_disassembler.cpp
parent6588a4a29af1621086feac0117d5d4d37af957fd (diff)
downloadredot-engine-679f5bf4103e7ecdfded1c214147e8f52740cd33.tar.gz
Unbind the framebuffer when updating meshes.
While the vertex shaders used to update the meshes aren't actually rendering to the framebuffer, they may still refuse to run with some framebuffers bound - such as XR with multiple views.
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