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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-04-12 09:08:30 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-04-12 09:08:30 +0200 |
commit | 6e0c7d6a98b351923d8a3fa4d40cd89b3faf27c7 (patch) | |
tree | 64a20415b33d8922aa24f41919b742e97438d240 /modules/gdscript/gdscript_disassembler.cpp | |
parent | ecbb196728ec45ad80ff4f1b7c475cd29c35a42f (diff) | |
parent | ed0c378bda98d41288c0f9eeb31707590853e215 (diff) | |
download | redot-engine-6e0c7d6a98b351923d8a3fa4d40cd89b3faf27c7.tar.gz |
Merge pull request #75968 from clayjohn/GL-depth-write
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
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