diff options
author | Thomas ten Cate <ttencate@gmail.com> | 2024-06-04 15:34:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-04 15:34:27 +0200 |
commit | 6e45eb91c31e206ee7ae74440c465327124b6f6b (patch) | |
tree | 3392d48d3305edbddac1a3167f6ed23c5d34f426 /modules/gdscript/gdscript_disassembler.cpp | |
parent | 7b63ac488e6e27b1d712bbd6b55afae46c0028ff (diff) | |
download | redot-engine-6e45eb91c31e206ee7ae74440c465327124b6f6b.tar.gz |
Remove note about night sky in PhysicalSkyMaterial
A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
0 files changed, 0 insertions, 0 deletions