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authorThomas ten Cate <ttencate@gmail.com>2024-06-04 15:34:27 +0200
committerGitHub <noreply@github.com>2024-06-04 15:34:27 +0200
commit6e45eb91c31e206ee7ae74440c465327124b6f6b (patch)
tree3392d48d3305edbddac1a3167f6ed23c5d34f426 /modules/gdscript/gdscript_disassembler.cpp
parent7b63ac488e6e27b1d712bbd6b55afae46c0028ff (diff)
downloadredot-engine-6e45eb91c31e206ee7ae74440c465327124b6f6b.tar.gz
Remove note about night sky in PhysicalSkyMaterial
A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
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