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author | Lyuma <xn.lyuma@gmail.com> | 2023-05-19 18:47:11 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2023-05-19 19:47:52 -0700 |
commit | 791d8001db16c6b3557109f9bcec1bc884655a82 (patch) | |
tree | 3001c83a9fc3daea47b1af1e2e9ee3a3a9b9cf45 /modules/gdscript/gdscript_disassembler.cpp | |
parent | 809a98216267f3066b9fec2f02b2042bdc9d3e0d (diff) | |
download | redot-engine-791d8001db16c6b3557109f9bcec1bc884655a82.tar.gz |
Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
0 files changed, 0 insertions, 0 deletions