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authorLyuma <xn.lyuma@gmail.com>2023-05-19 18:47:11 -0700
committerLyuma <xn.lyuma@gmail.com>2023-05-19 19:47:52 -0700
commit791d8001db16c6b3557109f9bcec1bc884655a82 (patch)
tree3001c83a9fc3daea47b1af1e2e9ee3a3a9b9cf45 /modules/gdscript/gdscript_disassembler.cpp
parent809a98216267f3066b9fec2f02b2042bdc9d3e0d (diff)
downloadredot-engine-791d8001db16c6b3557109f9bcec1bc884655a82.tar.gz
Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs. (this could become very large if the mesh is scaled, such as FBX conversions) Also fixes a mistake in calcualting bone index.
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
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