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authorJohan Aires Rastén <johan@oljud.se>2023-03-18 10:03:07 +0100
committerJohan Aires Rastén <johan@oljud.se>2023-05-04 09:15:12 +0200
commit8452e6cdb35fbb04ee4cccaa9a0c09fa37ef5738 (patch)
tree31c06f040df731090324a0cd85f5cfba898e2720 /modules/gdscript/gdscript_disassembler.cpp
parent8c729f0f34a92b92a1a8204e1d56b6ad05cfd27b (diff)
downloadredot-engine-8452e6cdb35fbb04ee4cccaa9a0c09fa37ef5738.tar.gz
Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the intensity of specular contributed by this light source, but it was previously only used by the default material light shader, and not possible to use in a custom light() shader.
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