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authorRémi Verschelde <rverschelde@gmail.com>2023-10-26 08:57:59 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-26 08:57:59 +0200
commit8835db5f37bd06e3186a5122ac11c81d82103afd (patch)
tree6f5f1a60aadbec79165d875e0633211cda65de6b /modules/gdscript/gdscript_disassembler.cpp
parent79e9e201e89a0bc0bf971b275124a3b7dfc33b58 (diff)
parentcc14e0092a980ed096efc757ed4b6f60d3acefd1 (diff)
downloadredot-engine-8835db5f37bd06e3186a5122ac11c81d82103afd.tar.gz
Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
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