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authorclayjohn <claynjohn@gmail.com>2023-07-30 21:59:28 +0200
committerclayjohn <claynjohn@gmail.com>2023-07-30 21:59:28 +0200
commitb986afed4658def08447516c9ca66e17e1cbc970 (patch)
tree51722187b47b8541a315d87adb133eca0aa401cb /modules/gdscript/gdscript_disassembler.cpp
parent202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff)
downloadredot-engine-b986afed4658def08447516c9ca66e17e1cbc970.tar.gz
Enable depth writes during shadow pass and depth pass. Disable during color pass
This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
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