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author | clayjohn <claynjohn@gmail.com> | 2023-07-30 21:59:28 +0200 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-07-30 21:59:28 +0200 |
commit | b986afed4658def08447516c9ca66e17e1cbc970 (patch) | |
tree | 51722187b47b8541a315d87adb133eca0aa401cb /modules/gdscript/gdscript_disassembler.cpp | |
parent | 202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff) | |
download | redot-engine-b986afed4658def08447516c9ca66e17e1cbc970.tar.gz |
Enable depth writes during shadow pass and depth pass. Disable during color pass
This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
0 files changed, 0 insertions, 0 deletions