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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 10:40:31 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 10:41:08 +0200
commit4bd5e4fd9b80384d511e4c8f2f642b43159aba4c (patch)
tree092ae6bcfd67e321558102c03f162200ba9e909e /modules/gdscript/gdscript_editor.cpp
parent8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff)
downloadredot-engine-4bd5e4fd9b80384d511e4c8f2f642b43159aba4c.tar.gz
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
-rw-r--r--modules/gdscript/gdscript_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index c1a7bedbc8..79023df284 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -457,12 +457,12 @@ void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_const
Pair<String, Variant> infinity;
infinity.first = "INF";
- infinity.second = Math_INF;
+ infinity.second = INFINITY;
p_constants->push_back(infinity);
Pair<String, Variant> nan;
nan.first = "NAN";
- nan.second = Math_NAN;
+ nan.second = NAN;
p_constants->push_back(nan);
}