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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-28 12:27:15 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-28 12:27:23 +0100 |
commit | a3632694794ae78ce36302e4eac672caf771a607 (patch) | |
tree | bc8f075d05b38551aaaebb15b7ab96086a82a932 /modules/gdscript/gdscript_editor.cpp | |
parent | f82bf35a03502b33e0b3a5987573e3c6987912ce (diff) | |
download | redot-engine-a3632694794ae78ce36302e4eac672caf771a607.tar.gz |
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
0 files changed, 0 insertions, 0 deletions