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authorRindbee <idleman@yeah.net>2023-07-18 13:10:58 +0800
committerRindbee <idleman@yeah.net>2023-07-18 15:39:02 +0800
commite9cd29cf228b67f3b6bf4061bd578c673c757d66 (patch)
tree4f80e370a1516a04b91cc0704f5c67bc7232bf49 /modules/gdscript/gdscript_editor.cpp
parent57919beb05687cf2ee80ed0d3ccac6445c7edea9 (diff)
downloadredot-engine-e9cd29cf228b67f3b6bf4061bd578c673c757d66.tar.gz
Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
When the name suffix grows, the old name is used if it is obtained first. Fix the case where the following error message would appear when renaming an animation. ``` ERROR: Animation '' doesn't exist. at: get_frame_count (scene/resources/sprite_frames.cpp:71) ```
Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
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