diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 11:28:13 +0100 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 20:40:10 +0100 |
commit | 18fbdbb456c07a56b358bea2e392765fbcbb3283 (patch) | |
tree | 737363d20493afe45e75d932e0c1957dd9a79589 /modules/gdscript/gdscript_function.cpp | |
parent | 1e57b558f215dd4920768e9567b6f55825877c89 (diff) | |
download | redot-engine-18fbdbb456c07a56b358bea2e392765fbcbb3283.tar.gz |
Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.
Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
-rw-r--r-- | modules/gdscript/gdscript_function.cpp | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 27857ea91f..79c550c81c 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1769,13 +1769,10 @@ GDScriptFunction::GDScriptFunction() : #ifdef DEBUG_ENABLED _func_cname = NULL; - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->lock(); - } - GDScriptLanguage::get_singleton()->function_list.add(&function_list); + { + MutexLock lock(GDScriptLanguage::get_singleton()->lock); - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->unlock(); + GDScriptLanguage::get_singleton()->function_list.add(&function_list); } profile.call_count = 0; @@ -1793,14 +1790,10 @@ GDScriptFunction::GDScriptFunction() : GDScriptFunction::~GDScriptFunction() { #ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->lock(); - } - GDScriptLanguage::get_singleton()->function_list.remove(&function_list); - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->unlock(); - } + MutexLock lock(GDScriptLanguage::get_singleton()->lock); + + GDScriptLanguage::get_singleton()->function_list.remove(&function_list); #endif } |