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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-21 17:02:24 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-21 17:02:24 +0100 |
commit | 0f73ef1df9c092a8d2dea2861960e708d90fbd46 (patch) | |
tree | d496b58d4266a3201b82b83ebe6eca349a79a449 /modules/gdscript/gdscript_function.cpp | |
parent | 7e79aead99a53ee7cdf383add9a6a2aea4f15beb (diff) | |
download | redot-engine-0f73ef1df9c092a8d2dea2861960e708d90fbd46.tar.gz |
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
0 files changed, 0 insertions, 0 deletions