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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-02-21 17:02:24 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-02-21 17:02:24 +0100
commit0f73ef1df9c092a8d2dea2861960e708d90fbd46 (patch)
treed496b58d4266a3201b82b83ebe6eca349a79a449 /modules/gdscript/gdscript_function.cpp
parent7e79aead99a53ee7cdf383add9a6a2aea4f15beb (diff)
downloadredot-engine-0f73ef1df9c092a8d2dea2861960e708d90fbd46.tar.gz
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
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