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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2024-10-01 20:56:06 +0200 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2024-10-20 21:56:41 +0200 |
commit | 916d480686e339746ac4fc89079c26fe72caad53 (patch) | |
tree | f8df778c7d0f1a4325d2c86564ca52e9bf1e7ee7 /modules/gdscript/gdscript_function.cpp | |
parent | f4af8201bac157b9d47e336203d3e8a8ef729de2 (diff) | |
download | redot-engine-916d480686e339746ac4fc89079c26fe72caad53.tar.gz |
Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.
Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.
Gather all special device constants in a single location inside
`InputEvent`.
Add a converter to project settings, that takes care of adjusting
project files during loading.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
0 files changed, 0 insertions, 0 deletions