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author | Dario <dariosamo@gmail.com> | 2023-10-13 14:32:22 -0300 |
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committer | Dario <dariosamo@gmail.com> | 2023-10-13 14:33:55 -0300 |
commit | a9a197d2dc6716c113e0a02ec3d59c34b15cf489 (patch) | |
tree | 582c629bfe37c6c0c68c90687946c27dc0f7ea70 /modules/gdscript/gdscript_function.cpp | |
parent | 51f81e1c88499f04d2ebdcc0be0b34e73f5e90eb (diff) | |
download | redot-engine-a9a197d2dc6716c113e0a02ec3d59c34b15cf489.tar.gz |
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
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