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authorDario <dariosamo@gmail.com>2023-10-13 14:32:22 -0300
committerDario <dariosamo@gmail.com>2023-10-13 14:33:55 -0300
commita9a197d2dc6716c113e0a02ec3d59c34b15cf489 (patch)
tree582c629bfe37c6c0c68c90687946c27dc0f7ea70 /modules/gdscript/gdscript_function.cpp
parent51f81e1c88499f04d2ebdcc0be0b34e73f5e90eb (diff)
downloadredot-engine-a9a197d2dc6716c113e0a02ec3d59c34b15cf489.tar.gz
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
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