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authorMrBBBaiXue <mrbbbaixue@outlook.com>2023-12-13 17:58:38 +0100
committerMrBBBaiXue <mrbbbaixue@outlook.com>2024-01-24 20:11:43 +0800
commitea2c6f1d0b5cab38a38b986c3af1345cbd59f633 (patch)
tree70acb13ae08ac7ecc6f4daf787fa730ca69e0976 /modules/gdscript/gdscript_function.cpp
parent74c32faa78b54863f8f25c538083907c2bf71791 (diff)
downloadredot-engine-ea2c6f1d0b5cab38a38b986c3af1345cbd59f633.tar.gz
Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
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