diff options
author | MrBBBaiXue <mrbbbaixue@outlook.com> | 2023-12-13 17:58:38 +0100 |
---|---|---|
committer | MrBBBaiXue <mrbbbaixue@outlook.com> | 2024-01-24 20:11:43 +0800 |
commit | ea2c6f1d0b5cab38a38b986c3af1345cbd59f633 (patch) | |
tree | 70acb13ae08ac7ecc6f4daf787fa730ca69e0976 /modules/gdscript/gdscript_function.cpp | |
parent | 74c32faa78b54863f8f25c538083907c2bf71791 (diff) | |
download | redot-engine-ea2c6f1d0b5cab38a38b986c3af1345cbd59f633.tar.gz |
Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
0 files changed, 0 insertions, 0 deletions