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authorLyuma <xn.lyuma@gmail.com>2023-12-25 00:58:38 -0800
committerLyuma <xn.lyuma@gmail.com>2023-12-25 01:03:40 -0800
commitfea4165ca8e952cef8cb8c636b4399ffdaebbdb5 (patch)
treeb8e84c9724e521b21fd2b9423c38a503f765db57 /modules/gdscript/gdscript_function.cpp
parent13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff)
downloadredot-engine-fea4165ca8e952cef8cb8c636b4399ffdaebbdb5.tar.gz
gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation 2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created. 3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
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