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author | Lyuma <xn.lyuma@gmail.com> | 2023-12-25 00:58:38 -0800 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2023-12-25 01:03:40 -0800 |
commit | fea4165ca8e952cef8cb8c636b4399ffdaebbdb5 (patch) | |
tree | b8e84c9724e521b21fd2b9423c38a503f765db57 /modules/gdscript/gdscript_function.cpp | |
parent | 13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff) | |
download | redot-engine-fea4165ca8e952cef8cb8c636b4399ffdaebbdb5.tar.gz |
gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
0 files changed, 0 insertions, 0 deletions