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authorPedro J. Estébanez <pedrojrulez@gmail.com>2020-04-29 13:38:00 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2020-04-29 13:55:10 +0200
commitc427334393837b26f76e621f25c7886c5aa62336 (patch)
tree83ea91a920692e0ff6acc98e98fa261856e457d5 /modules/gdscript/gdscript_function.h
parentb3da42942301e621b0fe64474dbbe0b39cef336b (diff)
downloadredot-engine-c427334393837b26f76e621f25c7886c5aa62336.tar.gz
Fix leaked objects when game ends with yields in progress
Diffstat (limited to 'modules/gdscript/gdscript_function.h')
-rw-r--r--modules/gdscript/gdscript_function.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index acfc0a95b4..9d8e23d994 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -293,13 +293,15 @@ private:
public:
struct CallState {
+ ObjectID script_id;
+#ifdef DEBUG_ENABLED
+ String script_path;
+#endif
ObjectID instance_id;
- GDScriptInstance *instance;
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
- Ref<GDScript> script;
int ip;
int line;
int defarg;