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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 10:40:31 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 10:41:08 +0200
commit4bd5e4fd9b80384d511e4c8f2f642b43159aba4c (patch)
tree092ae6bcfd67e321558102c03f162200ba9e909e /modules/gdscript/gdscript_parser.cpp
parent8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff)
downloadredot-engine-4bd5e4fd9b80384d511e4c8f2f642b43159aba4c.tar.gz
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index df36afc0f0..e103d86b15 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2123,10 +2123,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_builtin_constant(Expressio
constant->value = Math_TAU;
break;
case GDScriptTokenizer::Token::CONST_INF:
- constant->value = Math_INF;
+ constant->value = INFINITY;
break;
case GDScriptTokenizer::Token::CONST_NAN:
- constant->value = Math_NAN;
+ constant->value = NAN;
break;
default:
return nullptr; // Unreachable.