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authorJuan Linietsky <reduzio@gmail.com>2023-07-20 11:49:59 +0200
committerJuan Linietsky <reduzio@gmail.com>2023-07-26 12:28:00 +0200
commitc7fb6cea3d745c6d06d26b99e083f3fdf3cd7e8b (patch)
treeb9675e2fe517885faa17dc5da36af42af79efe47 /modules/gdscript/gdscript_parser.h
parent202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff)
downloadredot-engine-c7fb6cea3d745c6d06d26b99e083f3fdf3cd7e8b.tar.gz
Add ability to call code on rendering thread
As more users use compute in Godot 4, the way they do is most likely incompatible when running on separate threads and will start erroring soon as we improve the thread safety of the render thread. To properly run code on the render thread, this function was added. Use like this: ```GDScript func initialize_compute_code(): .... func update_compute_code(custom_data): ... func _ready(): RenderingServer.call_on_render_thread( initialize_compute_code ) func _process(): RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) ) ```
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