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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-01-14 20:09:58 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-01-14 20:54:41 +0100 |
commit | cb08f2a9689eff85256e020608ac264bcdaf57f7 (patch) | |
tree | 5e093d3db7d10cab37ab0286b435a7463d9e42a4 /modules/gdscript/gdscript_tokenizer.cpp | |
parent | 26b1fd0d842fa3c2f090ead47e8ea7cd2d6515e1 (diff) | |
download | redot-engine-cb08f2a9689eff85256e020608ac264bcdaf57f7.tar.gz |
[MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
Diffstat (limited to 'modules/gdscript/gdscript_tokenizer.cpp')
0 files changed, 0 insertions, 0 deletions