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author | aXu-AP <1621768+aXu-AP@users.noreply.github.com> | 2023-10-27 20:34:25 +0300 |
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committer | aXu-AP <1621768+aXu-AP@users.noreply.github.com> | 2023-10-27 20:37:23 +0300 |
commit | aa3568b8dd0146cf35bd266283f892ff67f1c0d3 (patch) | |
tree | ad9b276d613b092e1a7e395a790deb577466d221 /modules/gdscript/gdscript_utility_callable.cpp | |
parent | b662d232a270cb6827e384ac778bf3a2f35794c7 (diff) | |
download | redot-engine-aa3568b8dd0146cf35bd266283f892ff67f1c0d3.tar.gz |
Fix 2D bone weight editor not accounting for offset
Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
Diffstat (limited to 'modules/gdscript/gdscript_utility_callable.cpp')
0 files changed, 0 insertions, 0 deletions