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authorRémi Verschelde <rverschelde@gmail.com>2023-10-27 10:25:50 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-27 10:25:50 +0200
commitb9d008de3d171fa7da763616161b462ed8815a58 (patch)
tree4729bc62ea71fbe227b097f8e999ba180ee0bd59 /modules/gdscript/gdscript_utility_callable.cpp
parent09946f79bd8215b2c6332de8821737580909a91c (diff)
downloadredot-engine-b9d008de3d171fa7da763616161b462ed8815a58.tar.gz
mbedtls: Backport Windows fix to use bcrypt for entropy
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there. We removed this with UWP in #81416, but since this was enabled inconditionally before, this actually changed behavior for Windows compared to Godot 4.1 and earlier. This change is also needed to properly supported Windows Store.
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