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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-27 10:25:50 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-27 10:25:50 +0200 |
commit | b9d008de3d171fa7da763616161b462ed8815a58 (patch) | |
tree | 4729bc62ea71fbe227b097f8e999ba180ee0bd59 /modules/gdscript/gdscript_utility_callable.cpp | |
parent | 09946f79bd8215b2c6332de8821737580909a91c (diff) | |
download | redot-engine-b9d008de3d171fa7da763616161b462ed8815a58.tar.gz |
mbedtls: Backport Windows fix to use bcrypt for entropy
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there.
We removed this with UWP in #81416, but since this was enabled inconditionally before,
this actually changed behavior for Windows compared to Godot 4.1 and earlier.
This change is also needed to properly supported Windows Store.
Diffstat (limited to 'modules/gdscript/gdscript_utility_callable.cpp')
0 files changed, 0 insertions, 0 deletions