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| author | Juan Linietsky <reduzio@gmail.com> | 2023-04-10 18:45:53 +0200 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2023-05-09 19:17:51 +0200 |
| commit | 98c655ec8db17e50afa58284b1dcad754034db4b (patch) | |
| tree | 8ff8126e58e15a2c52724f783ca4ba194cf11ebb /modules/gdscript/gdscript_warning.cpp | |
| parent | cf8ad12b56df4ae7bba4c73070dd035693a880e4 (diff) | |
| download | redot-engine-98c655ec8db17e50afa58284b1dcad754034db4b.tar.gz | |
Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
Diffstat (limited to 'modules/gdscript/gdscript_warning.cpp')
0 files changed, 0 insertions, 0 deletions
