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authorYuri Sizov <yuris@humnom.net>2023-08-24 16:46:54 +0200
committerYuri Sizov <yuris@humnom.net>2023-08-24 16:46:54 +0200
commit4cdbbfd071924d7ac9ea708819fa71be4a6a8d21 (patch)
tree251f03f33c6a8894575d7144de04559353dfa74a /modules/gdscript/gdscript_warning.h
parent6758a7f8c07d1f4c8ec4f052ded6d26402967ebe (diff)
downloadredot-engine-4cdbbfd071924d7ac9ea708819fa71be4a6a8d21.tar.gz
Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode (from the editor) does not crash Godot. In export mode it should already work correctly, because editor-only singletons are never registered in the first place.
Diffstat (limited to 'modules/gdscript/gdscript_warning.h')
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