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author | Yuri Sizov <yuris@humnom.net> | 2023-08-24 16:46:54 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-08-24 16:46:54 +0200 |
commit | 4cdbbfd071924d7ac9ea708819fa71be4a6a8d21 (patch) | |
tree | 251f03f33c6a8894575d7144de04559353dfa74a /modules/gdscript/gdscript_warning.h | |
parent | 6758a7f8c07d1f4c8ec4f052ded6d26402967ebe (diff) | |
download | redot-engine-4cdbbfd071924d7ac9ea708819fa71be4a6a8d21.tar.gz |
Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
Diffstat (limited to 'modules/gdscript/gdscript_warning.h')
0 files changed, 0 insertions, 0 deletions