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author | Emanuel Acosta Gonzalez (emanvidmaker) <emanvidmaker@gmail.com> | 2024-04-25 18:51:37 -0400 |
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committer | GitHub <noreply@github.com> | 2024-04-25 18:51:37 -0400 |
commit | 40651eb642447d05fd2fc25d158659e9c9463c72 (patch) | |
tree | 7e7fb8bbcfdffb307be54bd8f3b1313bcf4cd554 /modules/gdscript/language_server/gdscript_extend_parser.cpp | |
parent | 11d3768132582d192b8464769f26b493ae822321 (diff) | |
download | redot-engine-40651eb642447d05fd2fc25d158659e9c9463c72.tar.gz |
FileAccess.xml had conflicting function names in its example code
In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
Diffstat (limited to 'modules/gdscript/language_server/gdscript_extend_parser.cpp')
0 files changed, 0 insertions, 0 deletions