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author | clayjohn <claynjohn@gmail.com> | 2024-04-25 17:06:49 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-04-25 17:06:49 -0700 |
commit | 4e5e81c7d44f389f8ba973437197e7040c2fb236 (patch) | |
tree | 6609c478afe0e10747e8f34cf2c0ec0b5ffa4826 /modules/gdscript/language_server/gdscript_extend_parser.cpp | |
parent | 11d3768132582d192b8464769f26b493ae822321 (diff) | |
download | redot-engine-4e5e81c7d44f389f8ba973437197e7040c2fb236.tar.gz |
Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
Diffstat (limited to 'modules/gdscript/language_server/gdscript_extend_parser.cpp')
0 files changed, 0 insertions, 0 deletions