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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-04 18:43:52 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-04 18:43:52 +0100
commit948cb84e37d8ee242ecb6faf118b695c6ba019ec (patch)
tree53236b26975238868594cd944b0903e5a357a179 /modules/gdscript/language_server/gdscript_extend_parser.cpp
parenta7853fc04ba79a027f372eb2e8102009c31fec3b (diff)
downloadredot-engine-948cb84e37d8ee242ecb6faf118b695c6ba019ec.tar.gz
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_extend_parser.cpp')
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