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author | Dario <dariosamo@gmail.com> | 2023-09-29 13:41:40 -0300 |
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committer | Dario <dariosamo@gmail.com> | 2023-09-29 13:41:40 -0300 |
commit | 1e2c28b7fe680c0f047b2ad490a688fb50babad0 (patch) | |
tree | bce9f2d8edc17f0ca9a9d916667e9554c560ff89 /modules/gdscript/language_server/gdscript_language_protocol.cpp | |
parent | 19890614c6a78ec36030ce65c7da05f07fcdb9ed (diff) | |
download | redot-engine-1e2c28b7fe680c0f047b2ad490a688fb50babad0.tar.gz |
Use internal texture at internal resolution for calculating luminance.
Fixes an error where the exposure was calculated incorrectly if a lower resolution scale was used while using FSR2. Now the behavior is consistent regardless of the resolution scale.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.cpp')
0 files changed, 0 insertions, 0 deletions