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authorDario <dariosamo@gmail.com>2023-09-29 13:41:40 -0300
committerDario <dariosamo@gmail.com>2023-09-29 13:41:40 -0300
commit1e2c28b7fe680c0f047b2ad490a688fb50babad0 (patch)
treebce9f2d8edc17f0ca9a9d916667e9554c560ff89 /modules/gdscript/language_server/gdscript_language_protocol.cpp
parent19890614c6a78ec36030ce65c7da05f07fcdb9ed (diff)
downloadredot-engine-1e2c28b7fe680c0f047b2ad490a688fb50babad0.tar.gz
Use internal texture at internal resolution for calculating luminance.
Fixes an error where the exposure was calculated incorrectly if a lower resolution scale was used while using FSR2. Now the behavior is consistent regardless of the resolution scale.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.cpp')
0 files changed, 0 insertions, 0 deletions