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author | Bauke Conijn <bcmpinc@gmail.com> | 2023-06-20 20:44:50 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-06-20 20:45:50 +0200 |
commit | 47e63bc55f611793c4b1f7ca878d9b8a02aa492e (patch) | |
tree | 35c77f8da58c87b29b052c3fba72dff794ef8f17 /modules/gdscript/language_server/gdscript_language_protocol.cpp | |
parent | ab545ece85016ad16f0274ba6f40d1ea3d81d9a8 (diff) | |
download | redot-engine-47e63bc55f611793c4b1f7ca878d9b8a02aa492e.tar.gz |
Fix Camera3D project_* methods not accounting for frustum offset
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.cpp')
0 files changed, 0 insertions, 0 deletions