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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2024-07-16 00:25:16 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2024-07-16 00:25:16 -0700
commit5b327aee96983fb1e912a49d634ae9a3a486a6bf (patch)
treec0bc60782186673f5ef806522d8a135041658baa /modules/gdscript/language_server/gdscript_language_protocol.cpp
parent97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b (diff)
downloadredot-engine-5b327aee96983fb1e912a49d634ae9a3a486a6bf.tar.gz
Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check. However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again. The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.cpp')
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