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authorJuan Linietsky <reduzio@gmail.com>2023-04-10 18:45:53 +0200
committerJuan Linietsky <reduzio@gmail.com>2023-05-09 19:17:51 +0200
commit98c655ec8db17e50afa58284b1dcad754034db4b (patch)
tree8ff8126e58e15a2c52724f783ca4ba194cf11ebb /modules/gdscript/language_server/gdscript_language_protocol.cpp
parentcf8ad12b56df4ae7bba4c73070dd035693a880e4 (diff)
downloadredot-engine-98c655ec8db17e50afa58284b1dcad754034db4b.tar.gz
Refactor Node Processing
* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
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