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author | demolke <demolke@gmail.com> | 2024-08-30 22:40:11 +0200 |
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committer | demolke <demolke@gmail.com> | 2024-09-16 16:26:15 +0200 |
commit | 0468bea899fe4806d8358c1cab078f700ab84d22 (patch) | |
tree | d9122478e5492fc908297546731876a0757f4fa3 /modules/gdscript/language_server/gdscript_language_protocol.h | |
parent | 6daa6a8513c5debb1faa6f6ca48a218ceb741d87 (diff) | |
download | redot-engine-0468bea899fe4806d8358c1cab078f700ab84d22.tar.gz |
Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.h')
0 files changed, 0 insertions, 0 deletions