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authorEmanuel Acosta Gonzalez (emanvidmaker) <emanvidmaker@gmail.com>2024-04-25 18:51:37 -0400
committerGitHub <noreply@github.com>2024-04-25 18:51:37 -0400
commit40651eb642447d05fd2fc25d158659e9c9463c72 (patch)
tree7e7fb8bbcfdffb307be54bd8f3b1313bcf4cd554 /modules/gdscript/language_server/gdscript_language_protocol.h
parent11d3768132582d192b8464769f26b493ae822321 (diff)
downloadredot-engine-40651eb642447d05fd2fc25d158659e9c9463c72.tar.gz
FileAccess.xml had conflicting function names in its example code
In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.h')
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