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authorAitor Guevara <428243+aitorciki@users.noreply.github.com>2024-06-29 13:02:30 +0200
committerAitor Guevara <428243+aitorciki@users.noreply.github.com>2024-06-29 13:40:15 +0200
commitb8edc64379b3c4b5f2e7334468be65fd44a4980c (patch)
treeebc6fd06541cd7d22f237aba3ca8c234e3d69a5c /modules/gdscript/language_server/gdscript_language_protocol.h
parent811ce36c6090013f1a48676c0388892bf1621288 (diff)
downloadredot-engine-b8edc64379b3c4b5f2e7334468be65fd44a4980c.tar.gz
[Windows] Disable G-SYNC in windowed mode
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows. While the driver only enables G-SYNC for full screen mode by default, users can toggle it on for windowed mode too, resulting in unstable refresh rates during Editor usage. This patch extends Godot's NVIDIA profile to force the default full screen mode only G-SYNC with Godot.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.h')
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