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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-06 19:35:52 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-06 19:41:26 +0100 |
commit | 345f09d1255e20b8980adcf70c3cb29f350a220b (patch) | |
tree | 6cb8ccb3bfbed0775d8469376bed704fcef5b394 /modules/gdscript/language_server/gdscript_language_server.cpp | |
parent | d3352813ea44447bfbf135efdec23acc4d1d3f89 (diff) | |
download | redot-engine-345f09d1255e20b8980adcf70c3cb29f350a220b.tar.gz |
Enable Add Type Hints editor setting by default
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.
Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
0 files changed, 0 insertions, 0 deletions