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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-13 23:56:05 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-14 00:06:54 +0100 |
commit | 51af186bb63b083d6ff878916e324176d706d0f1 (patch) | |
tree | 3162e38e9240ba1a946b94d89a21f77cc1092ced /modules/gdscript/language_server/gdscript_language_server.cpp | |
parent | da945ce6266ce27ba63b6b08dc0eb2414594f7cb (diff) | |
download | redot-engine-51af186bb63b083d6ff878916e324176d706d0f1.tar.gz |
Default to trimesh for generated collision shapes in Advanced Import Settings
This avoids using convex decomposition every time collision is enabled
on a mesh, which can be extremely slow on complex meshes (such as entire
levels).
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
0 files changed, 0 insertions, 0 deletions