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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-10-26 17:41:47 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-10-26 17:43:14 +0200 |
commit | 701581d1d3a48abb0ac9afb4874c4c591dade7cc (patch) | |
tree | bde705c1b985cf2da6b8ac6c3dec82c53651d89c /modules/gdscript/language_server/gdscript_language_server.cpp | |
parent | aa0fa6b14f62c6aeab04345151cf7c2a9f6df79f (diff) | |
download | redot-engine-701581d1d3a48abb0ac9afb4874c4c591dade7cc.tar.gz |
Improve error messages related to `shader_type`
The list of allowed shader types is now displayed if any
`shader_type`-related error is emitted.
This makes it easier to remember which shader types are allowed
when creating a new shader.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
0 files changed, 0 insertions, 0 deletions