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author | Lyuma <xn.lyuma@gmail.com> | 2024-04-17 04:11:16 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2024-04-17 22:10:05 -0700 |
commit | d3706488d9c70bab05ab97264314101255936ba9 (patch) | |
tree | e67eadcc511709736c931f92a49fced8aedeb77e /modules/gdscript/language_server/gdscript_language_server.cpp | |
parent | 3b1806182a3564736ad64793b203c2c13c251f56 (diff) | |
download | redot-engine-d3706488d9c70bab05ab97264314101255936ba9.tar.gz |
Fix FBX and glTF when root nodes are skeleton bones
Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton.
Use get_owner() to go all the way up when calculating the root node in generate_scene
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
0 files changed, 0 insertions, 0 deletions