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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-06-06 20:42:41 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-06-09 11:29:43 +0200
commitd1fa284e652e2c50d5bcd723cd5e355dce12a887 (patch)
treefe10c1c2b752463e97c4cbc57304915be1fc02ed /modules/gdscript/language_server/gdscript_text_document.cpp
parented63b9ea236addd0d9cb6e0c6a862bd8fdf4978e (diff)
downloadredot-engine-d1fa284e652e2c50d5bcd723cd5e355dce12a887.tar.gz
Fix mouse position with screen transform
When a Viewport is not directly attached to the screen, the function `Viewport::get_mouse_position` can't rely on `get_screen_transform`, because that function is ambiguous in these situations. In these cases it is necessary to use the mouse position from the most recent mouse IputEvent.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_text_document.cpp')
0 files changed, 0 insertions, 0 deletions